I have an issue with spawning the player after map transition. I do level streaming - in one map the player enters a blocking volume, blueprint loads the next map and unloads the first one. Once, the player is spawned correctly at the Player Start. The other time it is spawned somewhere far under the map. It goes exactly alternately. I click play - spawn is ok, stop and play again - spawn is wrong, stop and play again - it is ok again!
I noticed that at the beginning of a game something like PlayerStartPIE is spawned and at this location the player is sometimes spawned. I delete it by Get All Actors… and it doesn’t appear in the editor. No matter, in 50% the player is spawned there. I have no idea what is going on. I tried Standalone mode and it is the same.