For whatever reason the player floats in mid air whenever I jump and the worst part is its permanent only if I stop simulating it goes back to normal
Hey @Play_at_NT!
Would you mind sharing a screenshot of what you are seeing? Does the animation not complete or does the character float at that height even when the ground beneath changes?
Any additional specifics you provide will go a long way in solving your problem!
@Quetzalcodename here it is:
@Quetzalcodename and by the way this was the image before I jumped:
Hey @Play_at_NT,
Is this on a fresh project? Have you altered the animation blueprints or blueprints for your third person character at all?
@Quetzalcodename yes i have following Gorka Games’s RPG series tutorial
Hey @Play_at_NT,
What changed between the character working as intended and what is happening now? Would you mind sharing screenshots of the blueprints/ABPs you changed when the error occurred? It’s hard to tell what could be going wrong with so little context given.
从你提供的截图我猜测这个ToFailing就是正常状态,如果我的猜测正确,那么你应该修改Failing与ToFailing的连线方向以及判断条件
From the screenshot you provided, I guess this ToFailing is the normal state, if my guess is correct, then you should modify the direction of the link between Failing and ToFailing as well as the judgment condition.
一般来说,应该有三个状态,普通状态(也就是正常行走状态),跳跃状态,以及降落状态,但是从你的截图来看,你的状态配置是有问题的
In general, there should be three states, Normal (aka normal walking state), Jumping, and Landing, but judging from your screenshot, there’s something wrong with your state configuration
Hey @Play_at_NT,
This looks to be based on the third person character template. If that is the case, where are your to land and land nodes?
Hey @Play_at_NT,
Checking in! Did the above provide the solution you needed? Are you still having trouble with your animation states?