Weird Physics Collision Response

Hi,

I’m having a weird problem with the physics and collision system in Unreal Engine. In the video, you can see that some objects fall, hit the ground, bounce a bit, and then stay on the floor as they should. But sometimes, the same objects fall through the floor and disappear into the void.

At first, I thought it might be because the collisions aren’t detected in that frame, but that usually happens when objects are moving really fast, which isn’t the case here.

Does anyone know how to fix this?
Thanks,
mhze

Could you show / explain this actor’s hierarchy?

That’s mumbo-jumbo! :innocent: Where does it go? Debug it, track it, draw a debug sphere around it, print its position… void does not cut it - we need evidence.

Well I can insure you they do fall, I managed to see one of them by quickly detaching from player and seeing the object fall… But I will still include some evidence soon!

Enable ccd(continuous collision detection) on the mesh (in the blueprint). Maybe that stops them from falling trough the floor.

Thank you!
It worked

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