I’m having a weird problem with the physics and collision system in Unreal Engine. In the video, you can see that some objects fall, hit the ground, bounce a bit, and then stay on the floor as they should. But sometimes, the same objects fall through the floor and disappear into the void.
At first, I thought it might be because the collisions aren’t detected in that frame, but that usually happens when objects are moving really fast, which isn’t the case here.
Well I can insure you they do fall, I managed to see one of them by quickly detaching from player and seeing the object fall… But I will still include some evidence soon!