Weird physics body bug/problem in Ue5-0 (Help pls)

If you are trying to accomplish this in blueprints, you can make a custom physics material and set the sleep linear/angular velocity thresholds to 0.

If you apply that to your physics objects you do not need the wake all rigid bodies function to interact with the physic object.

The physics setting for sleep family and sleep threshold multiplier did not work for me but the physics material did.

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