After remaining idle for a while, the simulated physics bodies just freeze in place and as you can see in the video, never unfreeze. (It happens at 00:18 seconds)
I am also having this bug, it seems to happen whenever a physics object gets to an idle state. I tried setting up a debug print string to see if the physics objects were going to sleep but it doesn’t print even when the objects get stuck in space so I have no idea.
Same here.
I have a dumb way to fix it.
Basically, just awake the body physics anytime.
If you can find a way to detect when it freezing, you only reset all bodies after it.
Interesting, I thought I was just bad and doing things wrong… Have a post about this too, my physics body keeps getting stuck out of no where…
How do we go about reporting and making sure this is taken care of? Do we need to all vote on it together or something?
Sadly that fix did not fix it for me. =/
EDIT* I did find a different fix it would seem. Instead of reseting the physics body, instead apply just a small amount of force to it to keep it active but not noticeable.
I ran into this while adding grab interaction. Once grabbed, the object wouldn’t move until I bumped into it. I added a Wake All Rigid Bodies to the Break Hit Result. It works for my case but seems odd.
Okay, for me I was using the console command “p.chaos.solver.sleepenabled 0” executed on begin play and it was working all the way until update 5.0.3 and now for some reason console commands are not executing or at least not visible in “ingame” console.
Just wanted to report that to see if some of you had similar issues now?