Weird physics based vehicle jittering on a flat plane

Gday there is some weird jittering when my player actor is a physics-based vehicle using add force as an acceleration change on a frictionless plane. For whatever reason, it does a weird jitter as if it gets caught on something even though both objects are frictionless as well asflat so they shouldnt be caught on anything yet the problem is still occurs, any ideas on how to fix this?

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Bump.
Quite frankly unsure what the problem could be attempted to fix using delta time but AddForce is already using it

Gday there is some odd jittering when my player entertainer is a material science based vehicle utilizing add force as a speed increase change on a frictionless plane. For reasons unknown, it does a peculiar jitter as though it gets found out on something despite the fact that the two items are frictionless too asflat so they shouldnt be gotten on anything yet the issue is still happens, any thoughts on the most proficient method to fix this? I am new user in forums. Please help me!