Weird Patterns/Low Quality Landscape Material Ouput

Hello, I am trying to understand why my landscape materials end up with these odd patterns, and also very low quality output when rendering on the landscape. All my materials are 2048x2048 at the moment (will create higher resolution later). I was following this tutorial:

In the tutorial he has you set up your materials as such:



After finishing the tutorial, I get this output with very weird/low quality details, black spots and patterns.
Outputs:



But when I just hook up my base texture/normals to the layer blend like this:

My output isa much better quality overall, but the tiling is there and does not solve my main issue, but at least the material output on the landscape is not as bad.

Can anyone give me any insight as to what is causing this within my materials?
(My landscape setup)

Hi @blkhnd112,

It’s a little hard to tell what’s going on with the blending using the provided node screenshots, but the images of the sand look like the patterning you’re seeing is the perlin noise texture. I would try scaling the texture up pretty significantly and seeing if that helps.

Many thanks to you. Both suggestions you gave worked perfectly, I increased the scale on all the textures and their corresponding normals etc, and I yanked up the scale and changed the perlin to a different noise and it looks much better. Thank you Sarah!