any time i try to package my game its shows me the following Errors
i hope you could help me fix it guys:
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelScriptActor.cpp] [Line: 42]
PackagingResults: Error: Detected the creation of more than one LevelScriptActor (/Game/Project/Maps/Main/Map_2_Lobby_Level_1_End.Map_2_Lobby_Level_1_End:PersistentLevel.Map_2_Lobby_Level_1_End_C_25, /Game/Project/Maps/Main/Map_2_Lobby_Level_1_End.Map_2_Lobby_Level_1_End:PersistentLevel.Map_2_Lobby_Level_1_End_C_15) within the same outer. This can lead to duplicate level blueprint operations during play.
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007fff9f3e3801 UnrealEditor-Engine.dll!ALevelScriptActor::ALevelScriptActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelScriptActor.cpp:40]
PackagingResults: Error: [Callstack] 0x00007fffa3bf641c UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3522]
PackagingResults: Error: [Callstack] 0x00007fffa39d05c4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5027]
PackagingResults: Error: [Callstack] 0x00007fffa39d0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007fffa3a13cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007fffa3bd9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007fffa3bd7c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
PackagingResults: Error: [Callstack] 0x00007fffa3bd81f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
PackagingResults: Error: [Callstack] 0x00007fff4c4d09a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
PackagingResults: Error: [Callstack] 0x00007fff4c4d0c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
PackagingResults: Error: [Callstack] 0x00007fff4c4e9baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
PackagingResults: Error: [Callstack] 0x00007fff4c50f487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007fff4c31b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007fff4c33cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff67ac3948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff67ac30bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff67ac30e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff67ac33c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff67ac45564 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff67ac4788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007fffeb197604 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffec0626a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT