wdym, by this: vehicles detect overlap with other vehicles who have moved from their initial positions.
When I hit pause during game, after a “ghost” collision to check “player collision”.
There is no collision shown. Could you explain your problem more?, I don’t Understand the terms “ghost collision,” and “Player collison” in specific. I don’t understand your problem and question in general.
Regards.
→ My problem is that sometimes, when for exemple “VEH2” reach “VEH1” initial position (by initial I mean the position before I hit play), it detect an overlapp with “VEH2” even if “VEH2” are in another location, and not in his initial position anymore.