On the left is my original Object Class Blueprint for Projectile Manager
On the right, is the Actor Class Blueprint for Projectile Manager
I created a new Actor Class for the Projectile Manager to switch it from an Object to Actor, and wen I opened it, the code was already there!?
If I click a function in the Actor class, that has self as target, it opens the function/event in the object class blueprint?
If I delete the code from the Actor Blueprint - i also gets deleted from the Object Class???
These two classes do not have a common parent class??
What in the world is going on here? Strangest thing I have ever seen using UE
Quantum Entanglement?