In Unreal Engine 5.6, when creating clothing in the wardrobe for a MetaHuman, if I try to create a Cloth Asset and import a skeletal mesh into it, it starts flipping the normals in a strange way
I also tried importing primitive geometry, and even that is displayed in the same way. However, I had the same issue in the Skeletal Mesh, but I was able to fix it by changing “Recompute Tangents” to “Enable Using Red Mask.” I could do the same in the Cloth Asset, but unfortunately, I couldn’t find such an option there.
if anyone knows how to fix, PLEASE let me know
thanks a lot