I’m having a problem with networking, the client and server are not replicating properly because the network is getting saturated. After looking into why,k it seems like both the client and the server are just sending acks back and forth constantly with no bunches being sent. I’m not sure what’s causing this,
I definitely think it’s weird that void UNetConnection::ReceivedPacket( FBitReader& Reader ) can read a bunch with only Acks in it and then still trigger SendAck.
Has anyone run into anything like this before, or have any tips on where to debug next?