Weird movement when I add a sphere to an actor (no collision)

I have some really weird movement when I have a sphere in my pistol without collision on. No actual difference in blueprints, its just when I add the sphere to my actor, it suddenly makes my movement glitch out on the character. grappling goes a completely different direction than it does usually, and moving in a direction like 75 degrees off the cameras direction. its so weird, and there’s no error messages that are abnormal (he he I have a super buggy Animation code). any ideas into whats wrong?

Physics enabled by any chance?

On the character? I think so. But I don’t have physics on the other meshes.

Sorry for late reply, my account was under review for spam because bots spam reported me

Is there collision on the sphere?