That was what i thought as well as morph should take ordering of vertices to change/retain transform. But if changing the left morph should technically move the right morph as well instead of slight deformation.
Anyways, I have solved the issue. It was lack of understanding on how blender works.
The deformation was due to the last pose that the armature was in before exported as fbx. So the “basis” key in blender for the shape key didnt do anything to capture the original pose.