Weird message, help please

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Hello, NickASniper. Thank you for posting.

The error is: “Runtime does not support whole scene point light shadows (Missing vertexshader Layer support)”.

This could mean that you need to enable DX12. Please be aware this setting may require newer hardware. Here is a forum post that goes over a few examples.

I hope this helps.

Thank you for the answer Pollte_Muon, I checked the forums you sent but i dont really understand what DX12 is. Could you explain it to me please?

Hello again, NickASniper, thank you for the reply requesting additional information.

Dx12 (DirectX 12) is one of the Rendering Hardware interfaces (RHI). I have an explanation and a definition below for your convenience.

Here is an explanation from the Unreal Public Roadmap:

“Dx12 is the recommended RHI for PCs in UE5. Engine support continues to mature on all fronts, including memory management, feature completeness, and stability. Some new features such as Nanite, Lumen, and Virtual Shadow Maps run more efficiently in DX12 than in DX11.”

Here is a great definition from Tim_Sweeney:
“RHI = Rendering Hardware Interface. It’s the C++ interface which the high-level platform-independent rendering code in Unreal Engine 4 uses to communicate with the several platform-dependent implementations that exist for Direct3D, OpenGL, etc.”

You can find this setting in your Project Settings by going to your project setting and searching for 'RHI".

I wish you all the best and look forward to any additional questions.

Thank you Pollte Muon, your answer helped a lot, now i dont have that issue anymore

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