Morning all,
I’ve got a weird situation with the hands in my VR games.
I’m using a mirrored skeletal hand mesh which is then attached to a floating cube to allow for surface interaction. Although I think the issue handed without the cube/constraint in the middle anyway.
The left hand is simply flipped on one axis.
When the hands grab an item, it’s attached. It sits perfectly in the right hand, but is slightly offset in the left.
There is nothing different in how each hand is handled, other than one being scaled -1 on one axis to be flipped.
If I knew which bit of blueprint to share I think I’d be able to find the issue, but I’m hoping I’m not the only person to have experienced this!
(I have tried creating an entirely separate left hand model, but that’s caused some other confusing grief!)
Any help appreciated, I’m hoping it’s just something silly!