I noticed in unreal its hard to get nice gradient fade using transparent images or even alpha’s in materials, it clips it either too harshly (hard edges) or not at all. I set my material to unlit and transluscent. I also tried changing the anti-aliasing? I feel like some light settings is effecting it but I have no clue.
Any idea whats happeneing here though anyways? no one seems to know and I’m definitely doomed, I even tried doing the alpha and opacity mask method but the edges are too harsh and not smooth
It’s really hard to tell without the actual texture. Any chance you could upload the PNG? ( you can PM it if you want, although I won’t be able to look until tomorrow ).
It does look a bit like a problem with a lack of contrast in the texture. Also, that white outline is present.
this is it, its so weird because there’s no white outline present in the png, it only appears when importing into unreal engine. I also have the alpha’s if you’d like
I plugged in the alpha to ‘opacity’ instead of opacity mask, and blend mode ‘transluscent’, I have no idea why this works but it seemed to do the job??