It looks waay better. Lighting has been built in both cases, and the materials are simple colors. Any ideas on how can I get the first mesh to work, or what is causing the bug?
Thank you very much! I thought that it wasn’t necessary as all of the meshes faces are flat. It still had some minor artifacts, but they disappeared by increasing the lightmass resolution.
Still, even if it looks good, it looks rounded. I’ve tried setting different export/import options and messing with the mesh in my 3d application, but looks like I can’t get the faces to look perfectly flat and perpendicular. Anyone has experienced this issue?
If it looks rounded, then you are using just one smoothing group. Try to use multiple smoothing group, AutoSmoothing in Max, to get flat and perpendicular look.