Hello. I’m working with the ‘RealisticRendering’ scene, and, after importing a custom mesh, I’m running into a very weird bug:
Here’s the first version of the mesh:
As you can see, there is a weird color in the center. However, just by deleting a few vertices in blender:
It looks waay better. Lighting has been built in both cases, and the materials are simple colors. Any ideas on how can I get the first mesh to work, or what is causing the bug?
Thanks in advance