Weird light square in level after setting up dynamic lighting

As seen in the video, a light square follows the character as it moves. I’m not sure what caused this, and I’ve tried to mess with the shadow bias settings and I added a lightmass volume as well to see if any of those things would eliminate the problem, but it’s still apparent. If anyone knows how to resolve this issue, please let me know. Thank you.

That’s something that has to do with cascaded shadow maps

What do I need to change with the cascaded shadow settings to fix the issue? I’ve tried changing the values for the cascaded shadow settings on the movable light, and it didn’t fix the issue.

If you’re using the Light Propagation Volume, then that’s where the problem is. It’s one of LPV’s limitations. Either adjust LPV settings to make it less apparent or turn off LPV.

As far as I know, LPV has been abandoned for a while and probably forever with Ray Tracing being the new focus for dynamic lighting.