Hi, so I have noticed this weird behavior with the unreal engine 5.2 inputs and I thought it could be something related with my long going project, so I went ahead and tried to replicate it on a blank project and the same happens there.
In this third person blank project I only added a simple behavior to the Third Person Character BP:
I shoot a line trace and I print string the letter “E” to the screen.
I also added the input mapping and Input Action to be able to shoot the line trace.
Here are the settings for both.
The issue: Whenever I walk forward (W) and I press E to shoot the line trace, the line trace is shot. The same happens if I press S, D, A, AW, SA.
However whenever I press E while pressing WS, WD or SD, the line trace isnt shot, which means that the E key isnt being triggered while pressing any of those 3 combinations.
Demonstration below:
Is this intended behavior? Is this something you can get around? Is this a Bug?