Weird interpolation in blendspaces

So, I’m trying to set up locomotion in UE4 I’m currently leading with creating a blendspace for running with different directions. The problem is I get weird interpolation between the animation nodes I set up, is there a way to have more control over how interpolation happens? Clamping it so it will snap to my animation node in certain angles or something like that? If it could be made without code that would be great.

A video of the issue: