Correct me if I’m wrong.
I feel like this interface is so weird.
Why update the selected team method using agent as a parameter? It should use team as a parameter right? Or at least, provide another interface using the team as a parameter.
Like if I have two teams, but only one player in my game. The player is only going to be signed to one team, but because there is no player on another team, I can’t use this interface to update that team. And this did cause a problem with my game. So I have to stop the game starting when there is only one player in it.
@landscapecmy Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
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