Weird holes in mesh and landscape with Nanite

I’ve got these weird holes using nanite and tesselation in Unreal 5.4. I tried to change most of the settings of the Nanite but doesn’t seem to have any effect. When the camera is at a distance it seems to be okay but when you get close you get these artifacts. Does anybody know what it is and how to solve it?

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I’m getting this too. If I find a solution, I’ll post it here.

I dont think these are artefacts, they seem to be straight up missing tris.

Willing to be is the Tessellation’s fault.

Try enabling the Nanite Skirt. I just read about this, and it might help.

if you are using tessellation with displacement, its most likely the magnitude and mid parameter in the displacement.

I had the same issue and found that subdividing once or twice fixes it, nanite tessellation seems to not really like big triangles on your source mesh.

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Hi, I have the same problem on landscapes with nanite enabled! UE 5.6. Have you found any solution for this problem? Thank you for responing..