Weird glitch

Im not sure this is the place where I should post this, but if someone can help me Id appreciate.

This weird glitch appeared while I was creating a 3d room. I applied some material to walls and suddenly it went weird. Look:

See that, in the far right segment of the wall it is Okay (I put it there after the glitch to show how it was supposed to look. The one in the middle is the way it looked after the glitch. And the far left one is how it ended after I tried erasing the material applied to the wall.

I tried closing the program and opening again, but it remained that way.

Why did this happen? Is there a way to fix it? Will it happen again?

Thanks for your time.

Hi ,

This is a known issue that is reported as UE-11368. Thank you for your report!

Select the surface - go to the details panel - under geometry choose another mode (where you can see alignment) -> probably it will solve your problem :slight_smile:

: That won’t solve it because the bug is that when you hit “Build” it will cause the issue to resurface.

[=;243390]
: That won’t solve it because the bug is that when you hit “Build” it will cause the issue to resurface.
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Ah ok, thx for the info :slight_smile: (looked like an ordinary uv error ^^)

Yeah, thought the same thing myself at first. :wink: