suddenly, after upgrading to UE5.6 I find I get a major FPS Cap on my editor (even on different Projects) of 30FPS and when I run my project to test, I get 4fps. what gives? ok, apparently, the A770 senses the monitor’s refresh rate. mine was set to 29.9Hz so I change it to 60Hz and my FPS went up. Also, the graphic software has profiles and if you don’t create on it will set the frame rate to limited. So, I had to create a profile for Unreal Engine and set the FPS Limit to unlimited… I had to also do that for each application I was using as well like ARK and Valheim. Now it is working much better.