Weird event tick issue?

When hooking my branch node to event tick to check if 2 of my variables are set to true, for some reason my media player after the branch won’t play. Why does it do this? This issue only happens with event tick, if branch is connected to begin play then it plays like normal. But I need to check my variables on every frame so I need event tick… ? what can I do?

I am a beginner and I couldn’t find any info on this specific problem anywhere

Thank you for any replies

Try:

image

Before you play so you do not restart 120 times per second.


But I need to check my variables on every frame

Do you? They’re bools. Something changes them at some point, right - that could be your trigger. It’s says overlapped, so why not use that event?

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Hello, where would you like me to put the do once exactly? on begin play? sorry just to be a little specific, the full code is below:

someone else on ue forums suggested to use event tick to check my bools and thats the only thing thats worked so far for checking my bools in this coding scenario.

Hello update: I figured out I should put ‘Do Once’ after the branch which makes sense! it worked and was a really easy fix so thank you!

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