When i export my game, i got:
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/MyGame/The_Secret/The_Secret.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60268 -project=D:/MyGame/The_Secret/The_Secret.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/MyGame/The_Secret/The_Secret.uproject -unrealexe=D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=E:/ -clientconfig=Shipping -nodebuginfo -noc
ompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.53 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\MyGame\The_Secret\The_Secret.uproject
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project D:\MyGame\The_Secret\The_Secret.uproject
UATHelper: Packaging (Windows): Commandlet log file is D:\EPIC\UE_5.32\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2025.07.11-06.26.48.txt
UATHelper: Packaging (Windows): Running: D:\EPIC\UE_5.32\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\MyGame\The_Secret\The_Secret.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“D:\EPIC\UE_5.32\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2025.07.11-06.26.48.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\sahar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+UE_5.32+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): Exception performing nothrow action “Kill All Processes”: System.InvalidOperationException: No process is associated with this object.
UATHelper: Packaging (Windows): at System.Diagnostics.Process.EnsureState(State state)
UATHelper: Packaging (Windows): at System.Diagnostics.Process.get_HasExited()
UATHelper: Packaging (Windows): at AutomationTool.ProcessResult.get_HasExited() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 425
UATHelper: Packaging (Windows): at AutomationTool.ProcessManager.KillAll() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 125
UATHelper: Packaging (Windows): at AutomationTool.Automation.<>c.b__5_1() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 220
UATHelper: Packaging (Windows): at AutomationTool.Automation.NoThrow(Action Action, String ActionDesc) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 235
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
idk what is that and my english is bad so its hard to read these for me