weird error with OnComponentEndOverlap in UE 5.1.1

so I’m trying to make it so when I get close to an actor “Keypad” it shows a reticle and when I back away it hides it. I have the show and hide scripts in the HUD blueprint connected to custom events and they work just fine but when I connect it to the OnComponentEndOverlap event it causes a blueprint runtime error. when I have it on the OnComponentBeginOverlap event it works fine and when I’m playing it works as intended but it shows the error still. The error shows up even if I don’t activate the trigger. I tried adding ISValid’s before and it tells me the ISValid is part of the error which is even stranger. Is there another way to call events on the HUD from another actor or is this an actual bug with this version of UE?