in my project i am performing a line trace starting at the player camera and extending towards its forward vector. I want the player to interact with certain objects once the distance between the player and the object is below a minimum value. When I start the game the distance calculation is correct. But when I collide with the object(The object has physics enabled) and the object moves away from the player the distance calculation strangely doesnt work anymore. The calculated value is not the real distance between the player and the object. Below I have attached my blueprint script for performing the line trace. I hope somebody can help!