Hey, I have just gotten into Unreal Engine about 2 months ago, so I’m fairly new and maybe I’m missing something.
Also my first post, sorry if I’m in the wrong category…
I followed this tutorial and it’s second part too:
I followed step by step, but I have a weird problem:
Whenever I vertex paint, the snow displaces downwards and the puddles displace upwards.
The guy who made the tutorial was actually really helpful, tested my material and had absolutely no problems with it.
When I sent it to him with textures, he had the same problem, until he replaced them. He then sent it back with textures, it worked for me until I switched textures.
It’s really odd, it doesn’t matter which textures either of us use. If I change the textures, the problem occurs, if he does, everything works.
I figured it could be my graphics card drivers, or my UE install, reinstalled both and it’s still the same. It’s really frustrating.
One hing I did notice is that when reinstalling UE it didn’t compile
the shaders like on the first install on my machine. “recompile shaders all” only recompiles the project specific shaders. That could still be the solution, is there a way to recompile the basic shaders?
Here’s a comparison, for the faulty one I have overdone the displacement amount, so it’s clearer.