So basically I am making a game with first person character who has animations, except there’s one big problem, the mesh (Which I rigged using RIGIFY) deforms funny with animations, it works perfectly fine in blender but not in unreal, it’s a pain in the bum and I cannot resolve this for a long time now. not only does the mesh deform funny, but some of the objects don’t follow the head bone, like the hair, the eyes, the teeth, the eyebrows. Any help please?