Hello Guys,
I just implementing Replication to my C++ Game und I noticed that DROPLIFETIME isn’t in the UnrealNetwork.h File anymore.There is just a Definition called DOREPLIFETIME.
#define DOREPLIFETIME(c,v) \
{ \
static UProperty* sp##v = GetReplicatedProperty(StaticClass(), c::StaticClass(),GET_MEMBER_NAME_CHECKED(c,v)); \
for ( int32 i = 0; i < sp##v->ArrayDim; i++ ) \
{ \
OutLifetimeProps.AddUnique( FLifetimeProperty( sp##v->RepIndex + i ) ); \
} \
}
Is this the intention from Epic Games or just a Bug ?