Weird clipping occures when locomotion state changes

Hi… I try to add an emote system to my als based project, but unfortunately it seems some clipping is occurring while playing the animation. My method was to add a new state called emote in the als_animBP

it only playing an animation which it got from a variable

i created a widget blueprint with a few buttons and in the character Blueprint i added the create widget and add to viewport node to the j key pressed event.

than in the widget blueprint, on the button clicked event i added these nodes …

in the end result if i click on one emote the animation does some weird clipping which i cant figure out what could cause it…

heres a video about the issue… i wonder if anybody has some tipp or maybe a solution what could cause this…

it seems even the camera jumps a bit when the new anim gets applyed