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Weird camera bug using Camera Rotation Lag

Hello, this is my first post on these forums, so forgive me if this is not the right place to post this. I’m getting this weird camera bug while using Camera Rotation Lag on the Springarm. It doesn’t seem to be anything to do with my blueprint as the same thing happens when using Camera Rotation Lag on the default flying pawn aswell. Uploaded a video of the issue, check it out below. Hope you guys can help, thanks in advance!

https://www.youtube.com/watch?v=ORAtRooIZ1U&feature=youtu.be

Thats gimbal lock, not sure if they figured out how to fix it. There are some threads on it. Its not the camera lag rotation. It happens in character blueprints but not in pawn blueprints due to either taking off character movement or not using capsul component, cant remember. But start looking up gimbal lock. I believe they turned it off using c++

Maybe this will help
https://answers.unrealengine.com/questions/61931/how-can-i-avoid-gimbal-lock-with-rotations.html