Weird bug with multi-slot save/load system

Ok, I managed to set the condition in the game instance with the does save game exist and get rid of the “accessed none” errors I got when using it, I had to use the “validated get” node for the savegame file references.

It seemed ok for a while, but then it started to randomly overwrite data between slots again… I don’t know what to say anymore, it doesn’t make any sense.