Weird bug. One of my levels have dublicated debug info... but wait there is more

I caught some strange bug. One of my levels always has 2 debug info for some reason, but that’s not all. The blueprint of this level contains a day/night timeline and a trigger to activate it, also there is a simple print string with the output of Solar Time values. During the simulation after entering the trigger, the screen displays 2 lines of values instead of one, as if I have two identical levels, but then even stranger… I added a trigger with paused day/night timeline, but this trigger only stops one of the lines, and the solar time continues to change, even though I have one SunSky blueprint.
List of attempts to fix it:

  • Removing timeline + undo.
  • Removing Trigger + undo
  • Level build
  • Map check
  • Checking for all sorts of references to solar time or other components
  • Check via Viewport Options → Stats → Engine → Levels
  • Loading and unloading has no effect
  • Conversion to " Always Loaded" has no effect

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Conclusion: There is one timeline 1 trigger to start and 1 trigger to stop, buttons 2 and 3 do the same. Going into the timeline start trigger it starts two timelines, while the second timeline does not exist. The stop trigger and button 3 stop one of the timelines, but do not act on the second timeline, which does not exist. Somehow the actions for the trigger, buttons, and timeline work independently in the same level blueprint.