So I’m trying to take some screenshots for a current project I am working but am getting some weird lighting only after taking a highresshot. I’ve attached an image demonstrating the error.
The image on the left is a print-screen of the scene to show how the little rocks are supposed to read (with shadows and all.) The image on the right is the scene from a Highresshot 2. All the rocks accept full lights as if there are no walls.
All the little rocks are placed using the foliage tool, so it must have something to do with that. I have tried almost everything I can think of to fix the problem, I rebuilt their lightmaps, changed lightmap resolution, played with the foliage tool settings and can not seem to figure any solution out.
I’m almost positive that in UDK you were able to replace your instanced meshes with actual static meshes being referenced, I was hoping this would solve my problme but I cannot find this option in UE4 ;(
If anyone has a solution please let me know. I know the obvious one will be to replace the foliage tool rocks with actual static meshes by hand, but any work around would save me some time!