not sure if this is my fault or not, but I’m getting these errors when running my game -
but if I follow the link there is definitely something connected there, not only that, but if the connection really was broken, invalid, null etc etc, the result would be very obvious in game. Everything works however, which is quite confusing.
Could this be a bug? I have noticed this error reporting is extremely inaccurate in 4.6. could it just be pointing me to the wrong thing?
Accessed None errors are a known issue that our developers are currently investigating. They generally don’t effect your game in anyway. You can try to get rid of them a couple of different ways.
Click ‘Set Relative Location’ in the error, it should take you to the blueprint that is throwing the errors. Disconnect all of the wires between the nodes, compile, then reconnect all of the nodes, and recompile.
If the solution above doesn’t work, you can try recreating the blueprint entirely. This may or may not be feasible depending on how complex the blueprint is.
I have found that the first solution doesn’t work. solution 2 is not workable I’m afraid, it would be more than a days for to remake these three blueprints. Just to update you, these errors persist in 4.7 preview 3.