Weird broken textures after build on Oculus Quest 1

Hey, I’m pretty new to the VR development in UE and now I’m making a simple demo with architectural visualization.

When I built the project to the oculus Quest 1, all my textures changed to some multi-colored weirdly shimmering generic ones (see screenshot). Then tried to build a VR template project with no changes and the same thing happened. I couldn’t find the similar issues on the internet so hope to find someone who encountered the same problem.

My setup:
Oculus Quest 1
UE 5.2
ANDROID 10 SDK (API level 29)

Screenshot

Video: Weird texture behaviour (build on Oculus Quest 1, UE 5.2) - YouTube

Thanks!

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