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Weird branch error

I started to lose my mind when I couldn’t figure out how to change a boolean by the speed of the velocity.
This one is about detecting the falling speed of the character, if the character is falling, then the velocity will go negative. so I had to use the float < float to make the branch turn on and off the isFalling boolean. when I almost lost my mind, I remembered that there was an Event Tick node that keeps the execution on. That solved my problem alot, but when I close the gameplay, I get 26 errors about the nodes I setup to turn on and off the isfalling boolean.

https://forums.unrealengine.com/filedata/fetch?filedataid=160699&type=thumb

Whats wrong about it?

that link wasn’t as similar as this topic. But that doesn’t matter anymore, I managed to do something to prevent the errors from occuring after closing the gameplay.

5dfcccdceb64703dae88eeaeba87b82c.png

Thank you for helping tho :smiley:

Topic Solved