I started to lose my mind when I couldn’t figure out how to change a boolean by the speed of the velocity.
This one is about detecting the falling speed of the character, if the character is falling, then the velocity will go negative. so I had to use the float < float to make the branch turn on and off the isFalling boolean. when I almost lost my mind, I remembered that there was an Event Tick node that keeps the execution on. That solved my problem alot, but when I close the gameplay, I get 26 errors about the nodes I setup to turn on and off the isfalling boolean.
https://forums.unrealengine.com/filedata/fetch?filedataid=160699&type=thumb
Whats wrong about it?