Weird Bone Stretching On Animated Model

I never had this issue before. I imported a model into the Unreal Engine 4. Simple enough… I import the animation and good lord what the heck is wrong with it’s eye tongue?

323107-screenshot-12.png

That’s not supposed to happen. Here’s what it looks like normally:

For some odd reason, the eye tongue is stretching to the endless void of suffering. Let me show you how bad it is…

Is there any way I can fix this easily?
My previous question never got answered, so I hope someone can at least help me even 1%…

Hi! Can you share your obj|fbx?

The file or the options I used for the FBX?
Sorry for the late response…

I mean file!

Hey, you took a long time to respond so I tried to fix it during that time and managed to fix it. It’s not a problem anymore…

Okey dokey )