Hello everyone.
I’m getting this very weird blend when blending between jogging left/right and jogging forward. Any Ideas what’s going on?
Ok, figured it out. Problem was that I had multiple sync markers in the animation, and had to delete some of them (the ones that were causing conflicts).
What you are seeing is blendspace typical.
The blendspace merges animations between pose A and Pose B at the given frame.
This often resuts in hops, stutter, or other wierd behaviour when the animations aren’t properly crafted to be within a blendspace.
For instance, if you start each animation on the opposite foot between run and walk, your blendspace will work. If both start on the same leg, then you get a hop like behaviour when transitioning speeds.
Sync markers are one way to cure the issue.
But their setup is a bit complex if the animations aren’t your own.
Using stuff out of the Paragon characters you have that as a pre-set.
If anyone stubles on here and has to set things up from scratch:
Cut up some 1 frame poses to test blendspaces with so you understand their behaviour.
The rough spots are always at the 50% blend value; this is where the produced pose is fully interpolated by the engine instead of being an actual animation.
Good points. Thanks for the response
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