Weird black blotches with masked material

Did you try what I posted above? Splitting the mesh into two parts and disabling shadow casting on the fracture mesh?

Honestly if I had to guess my assumption would be that you have a two fold problem:

  1. The alphas are self shadowing the rest of the plank
  2. The lighting scale is too large causing the cards and plank to shadow eachother

If I’m right then what I posted above should work.