I have a problem that I hope someone can help me solve.
Mind that I’m pretty new to UE4, specially in using blueprints and interactions, so this “weird behaviour” is probably newbie issue.
I have a scene with a object that I want to rotate with my mouse, dragging mouse left, object rotates left, dragging right, object rotates right and that’s working perfectly. I also want to have my cursor showing when I’m running the game, and there’s where the problem exists.
I created a specific Mouse_PlayerController with the the Show Cursor checkbox ticked, but when I run the game, the rotating object function only works the first time, so as soon as I release the LMB it doesn’t rotate the object anymore. This only happens if the cursor is showing, so I have no idea what’s is happening here.
I hope someone can help out on this. Thanks