Hi.
I’m newbie in UE4. I have worked with UE4 editor. recently the behavior of editor seems weired.
I have assigned material to Static Mesh Actors in the scene that named “Material A”. I have generated dynamic material instance in OnBeginPlay for every Static Mesh Actor in the scene. You can name the dynamic instance material as “Material B”. In the editor i have set all static mesh actors material to “Material A”. When i run the game i expect to all static mesh actors material changes to “Material B”. Everything works until i press Build button. Now every static mesh actors in the scene set to “World Grid Material” and none of blueprints that wrote to use “Material B” instance features doesn’t work. Only one object truely changes its material and all of the blueprints worked on it!
You can see a little information about this object in the below picture.
The only thing i found that is different between this object and others is orange point in the upper right of the icon of the static mesh actor. What is the meaning of this orange point?
This behavior is weird. Sometimes(not always) i reset my PC this bug is solved but i didn’t recognize why this behavior figures out.
I am using unreal engine version:
4.10.2-2818068+++depot+UE4-Releases+4.10
Can anyone knows about this strange behavior?