Hi!
I need help. When I move mesh or any other object in the scene it jumps. Looks like it’s trying to stick to some kind of invisible grid. But I have surface snapping turned off. Please, check the video below.
Also, I noticed that the jump happens at the moment when object and/or mouse cursor intersect another object.
It feels like I switched something on in the editor, but I don’t know what and how to turn it off.
Do you have any ideas what could it be?
I see someone got rid of this by binning the config/saved folder:
Yes! I’ve just come here to write that I found the solution
Cleaning Config & Saved folders worked for me!
There’s also an option in the Actor dropdown for the selected actor to change how and whether it spawns when detecting collision with another object.
Hi, I’m super new to Unreal and also having this issue. How do you bin the config/saved folder? Trying to Google that and can’t figure out what it means/how to do it.
The folder where your project is
( back them up first, just in case… )
That worked, thank you so so much!!! I was going insane as everything kept snapping away from where I wanted it.
This is in the settings option, this is the real culprit for the snapping issue.

Sorry for this being a necro thread but this is the first link i found with a similar issue.
For googlers:
Its worth noting that you could have floating point issues and experience similar jumps.
Always make sure you prototype things around world 0,0,0. And if you are, the solutions are above.
If you aren’t, move closer to the orign and test again.