Hi,
I’m wondering if someone has an idea or knows why I might be seeing this on screen when running my simple cooked Linux content (UE 4.8).
Nvidia GTX980, I7, 24 GB ram. Looks like there is a ton of blur on screen as I move the camera.
I can fire the gun fine (basic ball projectiles), and I see my debug message in yellow, as expected.
(NOTE: it is the only custom code present – inside the Character.cpp – see below).
This is a simple test, no real code yet, just wanted to run the cooked content in linux.
I’ve tried “With starter content” and “No starter content” ; same thing.
Code added to MyCharacter.cpp (by using UE4 editor – add c++ code to class) is:
(on top):
#include Engine.h
(in fire function):
static const FString ScrollingMessage(TEXT("Debug message: "));
if (GEngine)
{
const int32 AlwaysAddKey = -1; // Passing -1 means that we will not try and overwrite an
// existing message, just add a new one
GEngine->AddOnScreenDebugMessage(AlwaysAddKey, 0.5f, FColor::Yellow, ScrollingMessage);
}
and nothing else.
Screenshot:
http://picpaste.com/pics/FP_NC_001__64-bit__GLSL_150__003-FTdRw91Q.1435103077.png
Thanks