Weird animation interpolation in animation blueprint

Hello,

I have been trying to create a simple walk-run animation. I have created a blendspace, with MM_Walk_Fwd and MM_Run_Fwd (and idle at 0, but I don’t believe that’s relevant) animations

The preview at speed ~200 looks OK:
2022-11-25 14-12-24.mkv (2.2 MB)

Then I have created my animation blueprint, nothing weird is going on:
image

image

For some reason the animation at preview speed 200 (and in game) looks very strange (especially the feet behave pretty weird).
2022-11-25 14-10-34.mkv (2.6 MB)
What am I doing wrong? What is the cause of this?

Solution:

I went into the animation blueprint, removed the blendspace and added it back, for some reason changes from the blendspace aren’t propagated into the blueprint.