Weird and blury texture

so i make a rounded corner in blender for my map but when i apllied the standard material from ue4 this happens

any idea why this happens? although when i import the mesh it says that it has degenerate tangents

Two things to check:

1: Have you UV mapped this model prior to exporting from blender?

2: Is the scale set properly on export? (In the FBX exporter in blender you should scale the model up by 100).

yes i uv map it using smart uv project

and my scale is set to dm in blender

-either decrease the size of your uv map in your 3d program
-or add a texture coordinate in your material + scale down the material :slight_smile: