so i make a rounded corner in blender for my map but when i apllied the standard material from ue4 this happens
any idea why this happens? although when i import the mesh it says that it has degenerate tangents
so i make a rounded corner in blender for my map but when i apllied the standard material from ue4 this happens
any idea why this happens? although when i import the mesh it says that it has degenerate tangents
Two things to check:
1: Have you UV mapped this model prior to exporting from blender?
2: Is the scale set properly on export? (In the FBX exporter in blender you should scale the model up by 100).
yes i uv map it using smart uv project
and my scale is set to dm in blender
-either decrease the size of your uv map in your 3d program
-or add a texture coordinate in your material + scale down the material