Hi! im new at Unreal Engine 5 and im still confused about edit weights, i still don´t understand why the bones are not sticking to the mesh and the options of Add or Relax keep confusing me, please help haha
Hello!
In Unreal Engine 5, weight painting adjusts how bones influence parts of your mesh. If bones aren’t sticking to the mesh, it might be due to improper weight assignment. Add mode increases a bone’s influence on vertices you paint, while Relax mode smooths and evens out weights. To fix issues, ensure weights are correctly distributed, use the weight tool to adjust precisely, and check how the mesh deforms during animations. Make sure the weights for each vertex add up to 1.0 for proper deformation.
Hope this helps!
Mary Kay InTouch
Hi! I understand the concepts of Add and Relax, but what i don´t understand yet, is how to distribute all the weight correctly in the chain of bones, for example
The diference between Volume and Surface of the Average Use